Wednesday, September 12, 2012

game-like interactivity

as i was going through the first paper in the digital spaces section of our book, digital visual culture, i found the section on game-like interactivity in new media art to be of some interest. the first example the authors give in luc corchesne's portrait one (1990). portrait one is  essentially a "static" portrait of a woman who remains motionless and speechless until she is "activated" when a user moves the mouse. once the mouse is moved, a menu appears giving you a menu of options to communicate with the woman. 


this type of interactivity has always been intriguing to me. the ability to communicate with a computer and have them understand you. obviously, we do it on a day to day basis with computers, it's just when the computer is given human characteristics, it is exciting and somewhat terrifying. on a larger scale, we see this kind of thing in movies all the time and most recently, david, in the film prometheus. it really makes me wonder if humanity will ever reach that point with computers and what sort of advances that would really create.

since portrait one is unavailable to try, i did find a bot modeled after captain kirk from star trek. i played around with it a little while, which was fun, but i had the most laughs watching this video:


you can try it out here.

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